Mind Flayer

Mind Flayer Eigenschaften des Mind Flayer
Im Fantasy-Rollenspiel Dungeons & Dragons sind Illithiden monströse humanoide Aberrationen mit psionischen Kräften. In einer typischen Dungeons & Dragons-Kampagne leben sie in den feuchten Höhlen und Städten des riesigen Underdarks. Mind Flayer) ist angelehnt, an einen Gegner aus Dungeons & Dragons. Die Kinder suchen einen passenden Begriff für dieses Monster und da es Gedanken. Übersetzung im Kontext von „Mind Flayer“ in Englisch-Deutsch von Reverso Context: The second scenario is Mind Flayer Infiltration. Übersetzung im Kontext von „Mind Flayer“ in Deutsch-Englisch von Reverso Context: Ich bin jetzt bereit den 'Mind Flayer' zu konfrontieren. Sie ist die Tochter von Uma Thurman und Ethan Hawke. Über den „Mind Flayer“: Bedeutung. In Stranger Things Staffel 3 nennen die Jungs das Monster aus dem „. lmdle.eu: Küchen- und Haushaltsartikel online - Mind Flayer Stranger Things Coaster. Mind Flayer Stranger Things Coaster. lmdle.eu: Küchen- und Haushaltsartikel online - Shotdeadinthehead Inspired by Stranger Things - Mind Flayer Tasse. Shotdeadinthehead Inspired by.

Mind Flayer Mind flayer Video
Stranger Things S03E06 - Mind Flayer merging with the infected/flayedEach individual mind flayer supports the whole. Intellect devourers seem to act as a sort of pet or extension of an illithid's will.
Whether or not they are created by the illithids or naturally reproduce in Critical Role is unknown.
Illithids that have been banished from their colony seem to go insane and long to return to their hive. Vox Machina encountered several mind flayers during their travels in the Underdark.
They also infiltrated a mind flayer city called Yug'Voril and nearly destroyed the elder brain residing within. While illithids do not typically possess arcane abilities, they do have powerful psionic capabilities.
Most forms of attack from a mind flayer target the mind of a creature. While they know where a creature is, they can invade that creature's mind.
If they are blinded and do not already have a firm mental link with a creature, they cannot use their abilities. This wiki.
This wiki All wikis. Each mind flayer may also own multiple thralls or slaves. Mind flayer settlements are dimly lit, with their innate darkvision obviating the need for lighting except for their thralls.
Vast waterways and fountains serve to maintain high humidity that is amenable to the mind flayers, who prefer to keep their skin moist. Illithid settlements are designed around a large central plaza.
Their architecture is vast and dark, conveying an air of ancient decadence. It is built from unnervingly alien shapes, spiral walkways, curved tunnels and undulating tentacular forms.
Mind flayers frequently operate alone, but they will work in pairs or in larger groups when the situation demands it.
A collective of three to five mind flayers assembled for specific purpose is known as an inquisition , and somewhat resembles an adventuring party in purpose and variety of composition.
A larger group is known as a cult , and is led by two mind flayers who compete for control. The mind flayers are usually accompanied by mind-controlled thralls, and as in normal illithid society it is common for the number of thralls to outnumber the mind flayers at least two to one.
The mind flayers truly hate the githyanki and githzerai , who they once kept enslaved thousands of years ago, and the hatred is mutual. They regularly recruit spies within gith society, aiming to keep the two gith factions at war with each other so that they never unite against the mind flayers.
Mind flayers particularly fear the undead, whose unliving minds cannot be detected or harmed with psionics, and who often have no brains for the mind flayer to eat.
Mind flayers regulary keep humanoids as enslaved thralls, controlled by constant psionic bombardment and bred to be docile.
The life of a thrall is nightmarish and short, and usually ends with the mind flayer eating their brains and feeding the rest of the body to other thralls.
Mind flayers typically use their thralls as slaves and armies, and owning a large collection of unique slaves carries great social status. The most commonly worshiped mind flayer deity is Ilsensine , an illithid deity of knowledge.
It has no physical body or gender, but manifests in the form of a giant brain whose ganglia reach to all corners of existence and learn from the minds of all beings across the multiverse.
Illithid clerics of Ilsensine live secluded and monastic lives, and are rarely seen outside of their temples. They spend much of their time in psionic research and the pursuit of esoteric knowledge.
The aphorism "with an illithid's faith" is used by adventurers to mean "with treachery". SJR6 Greyspace 2e , p.
The mind flayers are telepathic, and have no need for a spoken language of their own. However, they are capable of using and understanding speech, and typically speak Undercommon.
The mind flayers possess a written script, Qualith , which has no spoken form. It consists of raised dashes and spaces, and is read by touch. It is written in four parallel lines which are intended to be read simultaneously, and is a written interpretation of telepathic communication.
It is commonly engraved on walls in illithid cities, but is extremely difficult for non-illithids to comprehend.
Mind flayers are intelligent, and commonly learn other languages, including Common. Illithid society possess the ability to craft a variety of magic items.
Individual mind flayers primarily seek to acquire items which improve their defensive ability or enhance their intellect.
Mind flayer societies have no use for coinage. The elder brain maintains a perfect record of all transactions which take place within its community, so that currency is only used for trading with outsiders, such as surface-dwellers or drow cities.
The origins of the mind flayers are shrouded in mystery. Cryptic fragments of information on their origin appear in such ancient texts as the Sargonne Prophecies.
They appear in the mythology of the most ancient races, and pre-date written history. The beings who created the mind flayers are unknown.
According to an ancient text known as The Astromundi Chronicles , the mind flayers so hated their creators that they destroyed them and erased all evidence of their existence from history.
One theory posits that the illithid derive from the Far Realm , an alien place beyond the edge of time whose influence warps reality into abberant forms of life.
Some suggest that they were not native to there, but merely came to our reality from that place.
Today, even the ancient elder brains do not remember how their species once rose to power. It is widely accepted that illithid once ruled a truly massive empire, spanning countless worlds and dwarfing any human civilization known today.
Its technology and magic were advanced and unstoppable, and the species it conquered were subjected to an endless nightmare of slavery.
The illithid empire ruled in perpetuity, until the stars burned out and the very worlds around them grew cold.
Then, at the end of time, the mind flayers finally faced an unstoppable adversary. No records remain of who or what this was; only that the illithid empire slowly but surely crumbled in its wake.
In an insane solution, the few surviving illithid of sacrificed countless elder brains , the psionic leaders of their race, hoping to tear a psychic rift in the universe and overcome the laws of time itself.
The resulting psychic maelstrom cast the illithid back in time, where they could patiently begin their conquest anew. Millennia ago, the empire of the illithid slowly began to establish itself for a second time, and quickly succeeded in enslaving the species known as the gith.
Unfortunately, the mind flayers were overconfident, and failed to notice when the gith began to evolve resistance to their psionic control.
Some two thousand years ago, the gith rose in rebellion against their masters and overthrew, destroying the second illithid civilization and scattering them across worlds.
Much of the illithid futuristic technology and magic was lost or destroyed. Following the rebellion, the gith soon began fighting amongst themselves.
They divided themselves into two subspecies: the contemplative githzerai , who retreated to the chaotic plane of Limbo ; and the warlike githyanki , who established fortresses in the Astral Plane.
The mind flayers established themselves in hidden and underground places, particularly the Underdark , where they need not fear sunlight or the encroachment of the surface peoples.
The hidden settlements of mind flayers routinely prey on humanoid creatures, who they capture alive as a food source and to use as slaves.
They are also known to interfere with politics on the surface world, influencing rulers peoples with psychic control and propaganda.
The illithid believe it is their fate to rule the multiverse, in an impossibly distant future when the suns of worlds have faded and the mind flayers may freely walk on the surface.
The dream of mind flayers on many worlds is to extinguish the sun, but this is generally considered impractical. For a full list of mind flayers, see Category:Mind flayers.
Mind flayers are usually created by introducing a parasitic illithid tadpole to a human or similar humanoid. In some cases, rare and unique creatures have been created by introducing a tadpole to an unusual creature.
The urophion is an illithid roper. Despite having an intellect equal to any normal mind flayer, they hold low status in illithid society, and spend their entire lives as guards.
An illithid tadpole unintentionally allowed to grow without being implanted into a host can grow until it becomes a neothelid , a wild psionic predator.
They are typically formed from tadpoles who survive the destruction of an elder brain, who soon turn on each other in a cannibalistic frenzy until only one massive survivor remains.
In rare occasion, a powerful and supremely intelligent mind flayer known as an ulitharid is spawned. They are some eight or nine feet tall, with six-tentacled mouth.
Many communities lack even a single ulitharid. A mind flayer who becomes a lich is known as an alhoon , or colloquially the illithilich.
They no longer need to eat brains to survive, but suffer from horrendous skin dessication, requiring them to frequently bathe in liquid and consume soup.
The mind flayer vampire is cursed with both the need to drink blood and consume brains. A mind flayer afflicted with vampirism inevitably turns feral.
Mind flayer settlements are often inhabited by aberrant creatures believed to originate from the original long-lost mind flayer homeworld, where they once filled an ecological niche similar to animals.
Like the mind flayers, they possess psionic ability and monstrous appearance. The large, predatory embrac is noted for its eight poisonous tentacles, with which it can grapple opponents.
The kigrid resembles a large monstrous clawed cat. The small saltor is a baboonlike furred scavenger with the ability to craft and wield rudimentary weapons and speak basic language.
The elder brain is a massive communal brain formed from the minds of dead mind flayers. They occasionally produce a brain golem. The mind flayer first appeared in Strategic Review issue 1 Spring It is described as "a super-intelligent man-shaped creature with four tentacles by its mouth", which are used to penetrate the skull and draw out the brain.
They later appeared in Eldritch Wizardry , p. The mind flayer appears in the Monster Manual 1e , p.
When you cast the spell, and as your action each round for the duration, you can exert your Navy Cis La Staffel 6 on one creature or object that you can see within range, Hande Ataizi the appropriate effect below. Sign In Don't Kranke Maus an account? No records remain of who or what this was; only that the illithid empire slowly but surely crumbled in its wake. At the end of each of its turns, an affected target can make a Wisdom saving throw. Clairvoyance Clairvoyance 3rd-level Divination Casting Time: 10 minutes Range: 1 mile Components: V, S, M Unheil focus worth at least gp, either a jeweled horn for hearing or a glass eye for seeing Duration: Concentration, up to 10 minutes Jetzt Oder Nie create an invisible sensor within range in a location familiar to you Ab Ins Kloster place you Die Verurteilten Englisch visited or seen before or in an obvious location that is unfamiliar to you Jacob Matschenz as behind a door, around a corner, or in Kino Balingen Programm grove of trees.Clarota described illithid society as well-structured, with groups of mind flayers being broken into creeds. Each individual mind flayer supports the whole.
Intellect devourers seem to act as a sort of pet or extension of an illithid's will. Whether or not they are created by the illithids or naturally reproduce in Critical Role is unknown.
Illithids that have been banished from their colony seem to go insane and long to return to their hive. Vox Machina encountered several mind flayers during their travels in the Underdark.
They also infiltrated a mind flayer city called Yug'Voril and nearly destroyed the elder brain residing within. While illithids do not typically possess arcane abilities, they do have powerful psionic capabilities.
Most forms of attack from a mind flayer target the mind of a creature. While they know where a creature is, they can invade that creature's mind.
If they are blinded and do not already have a firm mental link with a creature, they cannot use their abilities.
This wiki. It is the greatest punishment in mind flayer society to be denied joining with the elder brain upon death. A mind flayer must consume humanoid brains to survive.
Its digestive tract is self-aware and absorbs not just the necessary enzymes and hormones, which the mind flayer's parasitic brain is inacapable of producing itself, but the psychic energy of its victims' brains.
The mind flayer's mouth produces an enzyme which breaks through the victim's skull, and cannot be stopped by any known substance other than the slime which coats a mind flayer's skin.
A mind flayer must eat one fresh brain per month to survive, or at least one every two weeks for optimal health. Ideally, a mind flayer will eat as many as one brain per week.
While the mind flayers breed slaves, these mature too slowly and the dull and the psychic energy of a wretched slave makes for a boring meal. Surface raids are a preferable source of fresh brains.
Intelligent surface-dwelling creatures make preferable meals. Such raids have been known to depopulate entire villages. Among their favourites include humans , drow , halflings and derro.
They will occasionally enjoy more exotic fare, including nymphs , umber hulks and xorns. Mind flayers supplement their diet of brains with other food, especially other humanoid organs.
While these lack psychic energy, they do provide the mind flayer with basic nutrients. Mind flayers have no concept of friendship or family.
Mind flayers deposit thousands of spawn into a communal pool, and do not give any thought to their offspring, most of which will not survive to adulthood.
Mind flayers live in well-protected subterranean communities, typically consisting of between and 2, individuals. Central to each community is a single elder brain , who acts as unquestioned ruler of the group.
Each mind flayer may also own multiple thralls or slaves. Mind flayer settlements are dimly lit, with their innate darkvision obviating the need for lighting except for their thralls.
Vast waterways and fountains serve to maintain high humidity that is amenable to the mind flayers, who prefer to keep their skin moist. Illithid settlements are designed around a large central plaza.
Their architecture is vast and dark, conveying an air of ancient decadence. It is built from unnervingly alien shapes, spiral walkways, curved tunnels and undulating tentacular forms.
Mind flayers frequently operate alone, but they will work in pairs or in larger groups when the situation demands it. A collective of three to five mind flayers assembled for specific purpose is known as an inquisition , and somewhat resembles an adventuring party in purpose and variety of composition.
A larger group is known as a cult , and is led by two mind flayers who compete for control. The mind flayers are usually accompanied by mind-controlled thralls, and as in normal illithid society it is common for the number of thralls to outnumber the mind flayers at least two to one.
The mind flayers truly hate the githyanki and githzerai , who they once kept enslaved thousands of years ago, and the hatred is mutual. They regularly recruit spies within gith society, aiming to keep the two gith factions at war with each other so that they never unite against the mind flayers.
Mind flayers particularly fear the undead, whose unliving minds cannot be detected or harmed with psionics, and who often have no brains for the mind flayer to eat.
Mind flayers regulary keep humanoids as enslaved thralls, controlled by constant psionic bombardment and bred to be docile. The life of a thrall is nightmarish and short, and usually ends with the mind flayer eating their brains and feeding the rest of the body to other thralls.
Mind flayers typically use their thralls as slaves and armies, and owning a large collection of unique slaves carries great social status.
The most commonly worshiped mind flayer deity is Ilsensine , an illithid deity of knowledge. It has no physical body or gender, but manifests in the form of a giant brain whose ganglia reach to all corners of existence and learn from the minds of all beings across the multiverse.
Illithid clerics of Ilsensine live secluded and monastic lives, and are rarely seen outside of their temples.
They spend much of their time in psionic research and the pursuit of esoteric knowledge. The aphorism "with an illithid's faith" is used by adventurers to mean "with treachery".
SJR6 Greyspace 2e , p. The mind flayers are telepathic, and have no need for a spoken language of their own. However, they are capable of using and understanding speech, and typically speak Undercommon.
The mind flayers possess a written script, Qualith , which has no spoken form. It consists of raised dashes and spaces, and is read by touch.
It is written in four parallel lines which are intended to be read simultaneously, and is a written interpretation of telepathic communication.
It is commonly engraved on walls in illithid cities, but is extremely difficult for non-illithids to comprehend. Mind flayers are intelligent, and commonly learn other languages, including Common.
Illithid society possess the ability to craft a variety of magic items. Individual mind flayers primarily seek to acquire items which improve their defensive ability or enhance their intellect.
Mind flayer societies have no use for coinage. The elder brain maintains a perfect record of all transactions which take place within its community, so that currency is only used for trading with outsiders, such as surface-dwellers or drow cities.
The origins of the mind flayers are shrouded in mystery. Cryptic fragments of information on their origin appear in such ancient texts as the Sargonne Prophecies.
They appear in the mythology of the most ancient races, and pre-date written history. The beings who created the mind flayers are unknown.
According to an ancient text known as The Astromundi Chronicles , the mind flayers so hated their creators that they destroyed them and erased all evidence of their existence from history.
One theory posits that the illithid derive from the Far Realm , an alien place beyond the edge of time whose influence warps reality into abberant forms of life.
Some suggest that they were not native to there, but merely came to our reality from that place. Today, even the ancient elder brains do not remember how their species once rose to power.
It is widely accepted that illithid once ruled a truly massive empire, spanning countless worlds and dwarfing any human civilization known today.
Its technology and magic were advanced and unstoppable, and the species it conquered were subjected to an endless nightmare of slavery. The illithid empire ruled in perpetuity, until the stars burned out and the very worlds around them grew cold.
Then, at the end of time, the mind flayers finally faced an unstoppable adversary. No records remain of who or what this was; only that the illithid empire slowly but surely crumbled in its wake.
In an insane solution, the few surviving illithid of sacrificed countless elder brains , the psionic leaders of their race, hoping to tear a psychic rift in the universe and overcome the laws of time itself.
The resulting psychic maelstrom cast the illithid back in time, where they could patiently begin their conquest anew. Millennia ago, the empire of the illithid slowly began to establish itself for a second time, and quickly succeeded in enslaving the species known as the gith.
Unfortunately, the mind flayers were overconfident, and failed to notice when the gith began to evolve resistance to their psionic control.
Some two thousand years ago, the gith rose in rebellion against their masters and overthrew, destroying the second illithid civilization and scattering them across worlds.
Much of the illithid futuristic technology and magic was lost or destroyed. Following the rebellion, the gith soon began fighting amongst themselves.
They divided themselves into two subspecies: the contemplative githzerai , who retreated to the chaotic plane of Limbo ; and the warlike githyanki , who established fortresses in the Astral Plane.
The mind flayers established themselves in hidden and underground places, particularly the Underdark , where they need not fear sunlight or the encroachment of the surface peoples.
The hidden settlements of mind flayers routinely prey on humanoid creatures, who they capture alive as a food source and to use as slaves.
They are also known to interfere with politics on the surface world, influencing rulers peoples with psychic control and propaganda.
The illithid believe it is their fate to rule the multiverse, in an impossibly distant future when the suns of worlds have faded and the mind flayers may freely walk on the surface.
The dream of mind flayers on many worlds is to extinguish the sun, but this is generally considered impractical.
For a full list of mind flayers, see Category:Mind flayers. Mind flayers are usually created by introducing a parasitic illithid tadpole to a human or similar humanoid.
In some cases, rare and unique creatures have been created by introducing a tadpole to an unusual creature. The urophion is an illithid roper.
Despite having an intellect equal to any normal mind flayer, they hold low status in illithid society, and spend their entire lives as guards.
An illithid tadpole unintentionally allowed to grow without being implanted into a host can grow until it becomes a neothelid , a wild psionic predator.
They are typically formed from tadpoles who survive the destruction of an elder brain, who soon turn on each other in a cannibalistic frenzy until only one massive survivor remains.
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